According to a report by Statista, the number of mobile phone users in the world is going to reach 5 billion by the end of 2019. Relatively, there are almost 8 billion people on the planet. This means that almost 63 percent of the total world population owns a mobile phone of sorts. And that number is rising since all companies are hell-bent towards designing a smartphone which meets all the norms of a perfect smartphone – one device that can do it all.
However, it is possible that the smartphone count may plummet sharply. Not because people will stop using smartphones. Because alternatives to smartphones are taking over the world. Wearables. This upcoming generation of technology could dethrone smartphones, once and for all. Wearables are defined as an electronic gadget that can be worn/clipped on the body. It’s a vast category, but the most common ones are
- Smartwatches
- Fitness Bands And Health Monitors
- Earbuds And Headsets
- Clip-On Cameras
Why Are Wearables Catching Up?
As per a survey, over 51 percent of the youth uses some form of a fitness tracker to monitor daily health and activities. Smartwatch sales are booming day by day, clearly showcasing the fact that people are looking towards making their lives easier and faster-paced to catch up with the rest of the world. Hence, in a world where winning matters to a significantly larger chunk of the population, smartphones are slowing them down while speeding things up at the same time.
What makes a smartphone so special? Is it the CPU of the device? Or is it the fact that you can make calls via your smartphone? You can listen to music whenever you want, view pictures, get directions to a place you’re going to, or simply tell your smartphone voice assistant to book a taxi while you read an e-book.
The Future Of Wearables
In the not-so-distant future, a combination of swanky sunglasses/spectacles and a pair of earbuds will be able to do all of the aforementioned tasks, and so much more. A lot of companies are working on smart earbuds that will contain CPUs as powerful as smartphone processors and more efficient than them too. For instance, Here One earbuds from Doppler Labs have a feature that allows you to filter out what you hear. You’re probably thinking, “Hey, I heard about this feature some time back, didn’t I?” Well, these earbuds allow you to filter out selective sounds from your environment, like the crying of a baby, a person playing the piano or just some old fashioned crowd chatter. It wouldn’t be wrong to say that these earbuds are more powerful than some of the early computers. Sadly, the company stopped producing the earbuds because of the lack of funding.
Just like adaptive filtering, a lot of other technologies are being implemented in wearables which can make a huge difference in the way we live our life. Motion sensing earbuds turn on when a user inserts them in his/her ears. Smartwatches detect almost every activity of the wearer, analyze them with the help of the chipset present on the device and provide analytics regarding the same. Wearable cameras click an image every time a catchphrase is detected or when a special gesture is recorded.
Wearables VS Smartphones
With technology reaching a point where all the components of a device can be placed on a chipset which measures smaller than a fingernail, possibilities are endless. Projects like Google Glass weren’t so successful when they started out, solely because society isn’t ready to accept a piece of tech that you can wear on your face. And that’s exactly the difference between wearables and smartphones. A smartphone can never be a part of you, it is just something that’s an “add-on”. Instead, wearables can be a part of you. They replace conventional accessories that a human is already accustomed to. Smart glasses will soon replace “traditional glasses”, smart earbuds will wipe the floor with basic earphones and smart watches will eventually take their place on your wrist instead of your wrist watches. Brands like Fossil have already launched a wide range of smartwatches in order to keep up with the ongoing trends.
Also Read: Understanding Different Realities; What is AR, VR And MR
Once companies figure out how to enable the inclusion of network adapters, graphic modules, camera modules and basically “every smartphone feature” in wearables, the trend will see a shift of technology, which will veer away from smartphones. Subdermal implants and biometric clothing are just some other technological innovations that are making their way into the arena. We can expect to see something way out of the ordinary, or something so ordinary that it will blow our minds away.











Like the original Versa, the Fitbit Versa Lite has a battery life of 4 days, an SPO2 sensor (for measuring oxygen saturation levels) and a heart rate monitor. The Versa Lite is waterproof, which means that users can take it for a swim, but it lacks the automatic lap counting feature of the original Fitbit Versa. Also, the smart band is unable to count the number of stairs because of the lack of a barometer. Furthermore, if users are planning to store music on this device, they cannot do so because of no built-in storage in the Versa Lite.
The original Fitbit Versa was priced at US$200 (~Rs. 14,000), whereas the Fitbit Versa Lite is priced at $159.95 in the US and Rs. 15,999 in India. It is available in White, Lilac, Mulberry, and Marina Blue colour options.
Fitbit also launched its new Inspire smart bands, which can last up to five days after a 2-hour charge. They support sleep tracking and relax guided breathing techniques. Furthermore, the bands track the period during which the user is actively moving and then provides information regarding the same. The bands are water resistant up to 50m, with built in timer and stopwatch to measure your laps (and much more). The Inspire band also features a grayscale OLED display for displaying notifications and calendar information. It is priced at $69.95 in the US and Rs. 6,999 in India.
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The company stated that the installation of the first batch of V3 Superchargers will roll out in the second quarter of 2019. The consumers in the European and Asian-Pacific regions, however, will have to wait until the fourth quarter of the year to gain access to the V3 Superchargers. As of now, the first Supercharger V3 station is only accessible to members of Tesla’s early access program.
As mentioned before, the Tesla V2 Superchargers were rated to a maximum output of 150 kW. However, Tesla users found that they were actually capped at 120 kW. The company later confirmed that the V2 Superchargers will be updated to 145 kW peak charge rate soon. Also, the company is rolling out a new feature called “On-Route Battery Warmup”, which will ensure that the car’s battery will automatically start heating up to the optimal temperature as the car is en route to a Supercharger. Doing so will reduce average battery charging times by 25 percent.
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The company has been manufacturing OLED screens for various brands across China, and it is reportedly developing a flexible AMOLED display for Xiaomi’s next
The patent shows a foldable smartphone with the display on the outside of the device. However, the display does not seem to be flexible, since two different screens are clearly visible with a gap in between for the hinge. The design of the phone is similar to the ZTE Axon M. The main difference between both the smartphone designs is the presence of rounded corners on the ZTE device, which seems to be non-existent on Visionox’s display. Furthermore, Visionox’s screen is completely straight in the middle section, which gives it some resemblance to a tablet of sorts. Top and bottom bezels are prominent in the device, and a camera appears to be present on both the right and left side in the top bezel, right next to the earpiece.
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Nvidia released the new 419.35 game ready driver package that extended optimization for games like 
Nvidia is continuously testing new displays to see if they’re compatible with G Sync or not. Nvidia CEO says that the company will optimize the software that’s necessary to make the monitors G Sync compatible. If a user has a G Sync monitor, he/she can manually turn on G Sync support in the Nvidia Control Panel to check if driver support has been introduced for that specific model or not. However, Nvidia has warned the users not to experiment with the G Sync Nvidia control panel if their monitors are not certified by the same.
To keep gamers on their heels, Nvidia has announced that it will give away a game bundle containing three A-list titles with the purchase of each RTX series graphics card, laptop or gaming desktop. The company has included digital codes for Battlefield 5, Anthem and Metro Exodus which the users can redeem on the respective accounts.
If a user purchases the RTX 2080 Ti or the RTX 2080, all three games will be included in the bundle. However, the user will get only one of the aforementioned games if he/she purchases the RTX 2070 or the RTX 2060. More details regarding the offer are available 













