Microsoft Acquires Physics Firm Havok to Boost Gaming Efforts
Something is cooking up at Microsoft in the gaming department. The company recently bought Irish physics firm Havok for an undisclosed amount. Havok is behind games such as Call of Duty, Assassin’s Creed, Elder Scrolls, and Microsoft’s own Halo, and is one of the leading firms in 3D physics. It looks like Microsoft is planning big things by integrating Havok’s physics engine into the existing Windows and Xbox toolset.
Havok has been known for real-time collisions and dynamics of rigid bodies in 3D. By using dynamical simulation, Havok Physics allows for more realistic virtual worlds in games. “Throughout the company’s history, they’ve partnered with Activision, EA, Ubisoft, Nintendo, Sony, Microsoft and many others to create more than 600 games,” Microsoft stated in a blog. The firm is also known for powering more special effects for films like The Matrix and Troy.
Havok shares Microsoft’s vision for empowering people to create worlds and experiences that have never been seen before, and we look forward to sharing more of this vision in the near future.
In 2007, Intel had acquired Havok, and now Microsoft has taken over. The company is excited to add Havok to its portfolio for developer tools and components like DirectX 12, VisualStudio app development kit, and the Azure cloud platform. Microsoft said that it plans to continue letting Havok license its technology with existing and future gaming platforms. “We will continue to license Havok’s technology to the broad AAA games industry,” Microsoft said in a statement to IGN. “This also means that we will continue to license Havok’s technology to run across various game consoles including Sony and Nintendo.”
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