The in display fingerprint scanners for smartphones was first shown off at the Consumer Electronics Show (CES) last year by Vivo. Few months after, the technology was made commercially available in the form of the Vivo X21 UD smartphone. Since then, many other major OEMs have started providing an in display fingerprint sensor on their devices.

Notably, the feature has been limited to smartphones that feature an OLED display. Mainly due to the reason that only an OLED display allows light to pass through; to authenticate a fingerprint via the underneath mounted sensor. While there are benefits to an OLED display, they are significantly expensive than LCD displays to be used in smartphones.
Now, another Chinese display giant BOE; who is one of the world’s largest display suppliers has announced it has successfully developed the technology. The company plans on mass producing LCD displays with support for in display fingerprint scanners by the end of this year. This suggests handsets with the technology will be ready for primetime by early next year.
What Makes It Groundbreaking?

As mentioned above, traditional in display fingerprint scanners use light to authenticate and unlock the smartphone, like in the OnePlus 6T. These are called Optical fingerprint scanners. Samsung in its Galaxy S10, Galaxy S10+ and Galaxy S10 5G uses an ultrasonic in display fingerprint sensor. As opposed to optical ones, these use a sonic pulse wave to authenticate the user’s fingerprint and is claimed to be more secure than the former. In the past, both instances have used an OLED display to work because neither light nor a sonic pulse wave can pass through conventional LCD displays.
As LCD displays are more affordable to manufacture and are found in abundance in budget and mid-range smartphones; an LCD in display fingerprint scanner is big news. This insinuates future budget devices may be featuring a fingerprint sensor inside the handset’s screen. Surprisingly, a senior executive at Xiaomi has already confirmed that smartphones with this feature will be released as early as the next year.

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Back in the month of April, a Chinese company Fortsense also announced; that it has successfully tested working in display fingerprint scanning technology for LCD displays. This news was considered a groundbreaking breakthrough, as Statistics have shown that LCD-screen models accounted for up to 85% of a total of 1.456 billion smartphones shipped worldwide in 2018. It also meant that if more major display makers follow suit, the technology would be available in major budget devices.




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Samsung Electronics introduced a total of two new 0.8? (micrometre) pixel image sensors. One is the 64 megapixel ISOCELL Bright GW1 sensor and the other is the 48 megapixel ISOCELL Bright GM2. Samsung claims that its 0.8? (micrometre) pixel size is currently the smallest in the world, and this expansion in the lineup will also be incorporated in existing 20 megapixel sensors, all the way up to high-resolution 64 megapixel sensors.
As stated by the Executive VP of the company, Samsung’s new advanced pixel technologies will enable considerably thin devices to house top-of-the-line image sensors so as to enhance the level of photography. The South Korean company claims that its 64 megapixel image sensor features Tetracell technology (where four pixels are merged to work as one to increase light sensitivity) and the Remosiac algorithm (which is used to generate full resolution images in bright light conditions). Furthermore, the sensor is claimed to support HDR (High Dynamic Range) of up to 100 decibels.
As mentioned previously, the second announcement by the company is the ISOCELL Bright GM2 48 megapixel image sensor, which adopts similar technologies to the ISOCELL Bright GW1 sensor. Additionally, both the sensors sport DCG (Dual Conversion Gain), which covers the light received into an electric signal which is dependant on the illumination of the surroundings. 









The RX 580 is AMD’s most popular graphics card, and yet only 0.94 % of the total Steam user base uses the aforementioned model. Even Intel HD Graphics 4000 is placed higher on the list, with a total of 0.96% of gamers relying on the inbuilt graphics module. AMD as a whole is just hanging by the ledge, with a total market share of a mere 0.50%, compared to NVIDIA’s mammoth share.
Almost 16% of Steam gamers have the GTX 1060 as their primary graphics, clearly exhibiting the popularity of the mid-budget graphics card. The Pascal-based GTX 1050 Ti, 1050 and 1070 are next on the list with 9.83%, 5.34% and 4.48% market shares respectively. Surprisingly, the older Maxwell-based graphics cards, GTX 960 and GTX 970 maintain their share at 2.95% and 2.93% respectively. The top performer in the 10 series, the 1080 Ti makes the list at 1.62%
Turing based cards were launched in the month of September 2018, and they have been steadily gaining popularity over time, as seen in the survey. The RTX 2070 is at 0.50%, whereas the RTX 2080 Ti and 2080 stand at 0.21 and 0.40 percent respectively. On the other hand,


The company did not put forward any official specifications for the same, but as per leaks, Intel will introduce two new models in each of the Core i5, i7 and i9 CPUs. The Core i5-9400H is expected to have four cores running at 4.3 GHz, whereas the toned down i5-9300H will sport similar cores clocked at 4.1 GHz. The i7 lineup will be joined by the Core i7-9850H and Core i7-9750H, both with hexa cores clocked at 4.6 GHz and 4.5 GHz respectively. Lastly, the top-end Core i9 series is said to feature two new models, which are the i9-9980HK and the i9-9980H. Both the variants will expectedly have a total of 8 cores, with the clock speeds varying at 5 GHz and 4.8 GHz respectively. All the models are also speculated to sport Hyper Threading.
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As mentioned before, the GTX 1660 is based on the 12th Generation Turning Architecture. The company claims that 1660’s architecture is much more power efficient than the standard Pascal architecture. The GPU chip requires 120 watts of power to operate optimally, which means that users with Generation 800 and 900 NVIDIA cards can upgrade to the GTX 1660 without upgrading their power supply unit. Taking increased power efficiency into consideration, NVIDIA claims that the GPU delivers the best performance per watt in its class.
With built-in NVIDIA Ansel, the 1660 enables users to capture high quality images in-game or create 360-degree photospheres of the same. Using NVIDIA Freestyle, gamers can use post-processing to customize the way their games look.
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The new Wireless Charging pads will be powered by Quick Charge and will be compatible with Quick Charge 2.0, 3.0, 4 and 4+ adapters. The comoany will soon expand testing to QuickCharge for Wireless power. Additional tests will be performed, which will ensure Quick Charge and Qi interoperability. This will aim to provide a consistent wireless charging experience between the devices.
The WPC (Wireless Power Consortium) includes over 650 companies and more than 3,500 different products which comply with their standards. They were the original creators of the Qi Global Wireless Charging Standard. Future consumers can still look for the same Quick Charge branding. Doing so will ensure that their QuickCharge adapters have gone through necessary compliance tests, rendering them safe to use.
Furthermore, LPDDR5 has some new components that are specifically designed for mission-critical applications. The original LPDDR5 architecture has been redesigned and now runs on a whole new 16Banks programmable structure with an integrated multi-clocking architecture. Also, the LPDDR5 documentation is available for download
Two revamped command-based operations have been introduced to the new RAM module. They aim towards the improvement of system power consumption while reducing data transmission at the same time. Named Data-copy and Write-X, the operations will keep a check on the overall power consumption of smartphones and laptops.
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All three cards look like the variants of the upcoming Nvidia GeForce GTX 1660 Ti. The speculated graphics card is supposed to release on February 22. Previously, a launch date of February 15 was expected, but that has been postponed to exactly a week later.
The retail packaging images clearly show the presence of the much-speculated GPU’s Turning Shaders. It also shows that the 1660 Ti will have 6 gigs of GDDR6 memory. One thing to note here is that the absence of any Ray Tracing information on the retail box may mean that the 1660 series won’t support Ray tracing.