Oculus Rift Will Support Macs ‘When Apple Makes a Good Computer’
Oculus founder Palmer Luckey has voiced his opinion about Apple’s Macs and has clearly stated that the computers just aren’t powerful enough to support the Rift VR headset.
“That is up to Apple and if they ever release a good computer we will do it,” Luckey tells ShackNews when asked about Mac support. “It just boils down to the fact that Apple doesn’t prioritize high-end GPUs. You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn’t match our recommended spec.”
Apple’s high-end MacBook Pro laptops come with pretty mighty specifications including dual-discrete GPUs. However, the Macs are primarily designed for professional applications and are not as equally proficient when it comes to gaming. The Oculus Rift, on the other hand, requires intense graphic processors that are gaming focused such as the Nvidia GTX 970.
“If they prioritize higher-end GPUs like they used to for a while back in the day, we’d love to support Mac,” Luckey continued. “But right now, there’s just not a single machine out there that supports it. So even if we can support it on the software side, there’s just no audience of people that can run the vast majority of software out there.”
Despite Luckey’s obvious criticism towards Apple, the Oculus founder also highlights that Apple has been focusing a lot on its professional applications, potentially losing a gaming-centric base that would choose laptops that are superior in graphics processors.
Moreover. Apple has already expressed keen interest in virtual reality and has hired a number of expert for its VR department. If Apple does want to get into the VR game, and indeed it is a technology that is quickly becoming mainstream, then it will have to make some serious changes to its future Macs in the hardware department.